Games

General

The name of the game room reveals also the theme. In other words, rooms with different names have different puzzles and varying atmospheres. If the names on the other hand are the same, the puzzles and all over theme will be the same.

There is nothing scary in the rooms, and they are suitable for people of all ages. Still, players under 14 years of age aren’t allowed in the game rooms by themselves, because the puzzles may seem a little difficult without a little adult help.

There’s no need for special preparations, all you have to bring along is an open mind and a sunny attitude. If the thought of being locked inside a confined space isn’t that reassuring, please remember that the rooms all have safety locks which allow an immediate exit in the case of an emergency.

Customizing

It’s possible to change the game rooms to better fit the occasion. For example, if you’re celebrating someones birthday or bachelor party, we can change the back story of the theme or hide a gift in the room. The costs of customization depend on the amount of changes made, so feel free to contact us and we’ll find a solution to fit your budget!

There’s also the possibility to add a puzzle chest to the game. This doesn’t affect the duration of the game, as the chest is added to the already existing puzzles. You can put a letter in the chest, or a small surprise. It can also be used as a cooler, as it fits up to 8 pieces of 0,33 liter beverage cans. The prise of the puzzle chest is 25€, and you can easily reserve it at same time you reserve the game room itself.

Please contact us as early as possible about changes, and bring the things to be hidden preferably on the day before the game.

The Office

Arttu’s office is empty, and Mirkku’s opportunity has come! Arttu has been acting really strange lately, and has increased surveillance in his office. The room is full of locks and even the door code has been changed. The only problem is, Mirkku can’t crack Arttu’s puzzles all by herself and so needs the help of your crafty crew to find out, what Arttu is conspiring.

The Diva

The show is about to begin, there’s only an hour left. But the Diva has vanished, and is nowhere to be found! The changing room is empty, but perhaps the Diva still has left some clue of her whereabouts there? The theatre staff doesn’t have the time to put on a search, as the preparations are still going on. Help is needed urgently!

The Detention

Korhonen has been the principal of his school for many years, and is finally fed up with the lack of discipline. It’s time to roll up the sleeves and put on a detention the like of which no one has seen before! The classroom looks ordinary enough, but Korhonen is no ordinary principal… The detention lasts for an hour, but there’s no thinking of advancing in classes before each and every one of the assignments has been finished correctly.

The Detention 2.0

Korhonen has been the principal of his school for many years, and is finally fed up with the lack of discipline. It’s time to roll up the sleeves and put on a detention the like of which no one has seen before! The classroom looks ordinary enough, but Korhonen is no ordinary principal… The detention lasts for an hour, but there’s no thinking of advancing in classes before each and every one of the assignments has been finished correctly.

The Detention v.2 differs in puzzles from the first version, so even though you have played the older theme, you’ll still find something to play and new puzzles to solve.

The Thief 2.0

An important piece of Tampere’s cultural heritage has been stolen! The thief has left a ransom note; the documents have to be found within an hour, or they will be lost to the future generations.

The Thief v.2 differs in puzzles from the first version, so even though you have played the older theme, you’ll still find something to play and new puzzles to solve.

The Secret Cabin

After a successful diamond heist, you run from the police to your uncles’ cabin in the swamps. This isn’t the first time the old rascal will be hiding loot from the authorities. There’s a suitable place for your briefcase in the cabin, the only hitch being your not knowing where it is! Your paranoid uncle never told you… The cops will be there within an hour, can you hide the loot before they break down the door?

Out of Mars

You’re part of a rescue mission on the way to pick up a scientist from Martian soil. He has been conducting research on a mysterious energy source there for almost a decade now. As you search his facilities, you find he has vanished. Also, the doors are now all tightly locked and the station will self-destruct in 60 minutes. Can you find out the scientists’ secret and get out before self-destruction mechanism triggers?