The name of the game room reveals also the theme. In other words, rooms with different names have different puzzles and varying atmospheres. If the names on the other hand are the same, the puzzles and all over theme will be the same.
There is nothing scary in the rooms, and they are suitable for people of all ages. Still, players under 14 years of age aren’t allowed in the game rooms by themselves, because the puzzles may seem a little difficult without a little adult help.
There’s no need for special preparations, all you have to bring along is an open mind and a sunny attitude. If the thought of being locked inside a confined space isn’t that reassuring, please remember that the rooms all have safety locks which allow an immediate exit in the case of an emergency.
There is no zero tolerance for alcohol, but intoxicated persons are not allowed into the game rooms. Because our premises are a licensed serving area, own alcoholic beverages are forbidden.
It’s possible to change the game rooms to better fit the occasion. For example, if you’re celebrating someones birthday or bachelor party, we can change the back story of the theme or hide a gift in the room. The costs of customization depend on the amount of changes made, so feel free to contact us and we’ll find a solution to fit your budget!
There’s also the possibility to add a puzzle chest to the game. This doesn’t affect the duration of the game, as the chest is added to the already existing puzzles. You can put a letter in the chest, or a small surprise. It can also be used as a cooler, as it fits up to 8 pieces of 0,33 liter beverage cans. The prise of the puzzle chest is 25€, and you can easily reserve it at same time you reserve the game room itself. Beverages for the chest can be ordered from us in advance by phone or by email (the price of the beverages is not included in the price of the puzzle chest).
Please contact us as early as possible about changes, and bring the things to be hidden preferably on the day before the game.
Arttu’s office is empty, and Mirkku’s opportunity has come! Arttu has been acting really strange lately, and has increased surveillance in his office. The room is full of locks and even the door code has been changed. The only problem is, Mirkku can’t crack Arttu’s puzzles all by herself and so needs the help of your crafty crew to find out, what Arttu is conspiring.
Korhonen has been the principal of his school for many years, and is finally fed up with the lack of discipline. It’s time to roll up the sleeves and put on a detention the like of which no one has seen before! The classroom looks ordinary enough, but Korhonen is no ordinary principal… The detention lasts for an hour, but there’s no thinking of advancing in classes before each and every one of the assignments has been finished correctly.